If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
It is by snark alone I set my mind in motion. It is by the juice of the coffee bean that thoughts acquire 'tude, the lips acquire mouthiness, the glares become a warning.
I slowly open the door..... (the rest will come after the GM gets back to us on what happens - if nothing happens then I'll continue to open the door).
you open the door and suddenly!....nothing happens.
you see another door 20 feet infront of you, a wall to the left and a LONG corridor to the right. The door in front of you is uninteresting, no writing, no symbols, only a simple handle.
It is by snark alone I set my mind in motion. It is by the juice of the coffee bean that thoughts acquire 'tude, the lips acquire mouthiness, the glares become a warning.
"You know the farther we go, the less interesting the rooms get." I murmur stepping after the man with the scythe. "I hope that something isn't lulling into a state of false ease."
I turn and look down the corridor as well. "I wonder which path would be better to take now."
Hinakiba777-Student of Divinity-Always trying to get laid.
Annoying student=I pay tuition here so I pay your salary!
Desk Worker=I pay tuition here, too. So I guess I pay myself.
The hallway extends 120 feet down to the right, almost perfectly level, before turning sharply to the left. You catch a glimpse of another door at the far end of the hallway just before it turns.
The hallway is well lit, but a light source eminating from the iron sconces hanging on the walls. The air is crisp and fresh, and faintly smells of salty air as if coming in from the ocean. It is cool down here but not cold, and seems to not chill you as it did before.
It is by snark alone I set my mind in motion. It is by the juice of the coffee bean that thoughts acquire 'tude, the lips acquire mouthiness, the glares become a warning.
"You know the farther we go, the less interesting the rooms get." I murmur stepping after the man with the scythe. "I hope that something isn't lulling into a state of false ease."
I turn and look down the corridor as well. "I wonder which path would be better to take now."
The Dwarf nods at this.
"I think" he says looking down the hallway, "that we should check the doors as we go. We don't want to pass anything up, and there's no use in backtracking unless we have to."
"I'll go check out the other door" - I start to walk towards the other door, keeping an eye on each step, listening, watching, and trying to notice whatever I can.
Comment