Dragonlance--
So we spent a good chunk of the session in a liminal space, as Evrouin spoke with his late namesake Uncle, discussing the destiny he's been told about-- to redeem the Knights of Solamnus so they can be what the world needs them to be-- and helping him come to grips with his capability to uphold their ideals and tenets (Mercy, Faith, Sacrifice). He underwent several trials, one of which saw him going back to a battle some 30 years previous where his Uncle fell, but confronted and defeated the black knight who struck him down... and then showed that knight mercy when he discovered the black knight had been tortured into treachery, allowing the black knight to get up and fight off his erstwhile allies and fall helping hold the line. (And the DM then revealed that this had actually changed history slightly-- the battle was still lost by the forces of Good, but Sir Eryl Crownguard, previously known as a traitor, is now known to have redeemed himself and died with honor.) He was transported to a village near where the battle took place, where the villagers (latterly supporting the peasant rebellion) were stricken with plague, but Evrouin used what healing skills he had to try to ease their pain and suffering, but after praying for aid from the gods, was guided to a derelict shrine of Mishakal, the Goddess of Healing, where he was able to convert the water in his waterskin to holy water, which when used on the plagued villagers, broke their fever and allowed them to recover. A third transportation a bit forward in time, the village had recovered, but now a horde of goblins, orcs, and ogres were marching on the village. Evrouin held the line so the villagers could flee, managing to keep the baddies off long enough for them to escape before going down.
The rest of the party, meanwhile, were in this sort of sacred grove, where we met with this ancient elven priest and a talking unicorn-- the latter titled the "Forest Master," a divine guardian of all forests and the creatures within-- who, among other things, bestowed all of our primary weapons with the Dragonbane property (allowing us to bypass their usual resistances to damage and magical damage), purged the evil from an amulet we took off an evil wererat cleric, and then essentially upgraded our signature items. This last part was big, because the selling point on the signature items as we went through character creation was that these items would level up with us, at certain points in the campaign. When we all reached level 3, we got one upgrade, and this is one of two "tier 2" upgrades we're receiving. Cogburn's spanner (given to him by one of his mentors) now lets him use the Flash of Inspiration property, to instantly pass any proficiency check, up to 3 times per day. (As Cog's proficiency bonus goes up as he levels up, he'll be able to use Flash of Inspiration more times as well.) Evrouin passing his trials also allowed the elven priest to give him the cleansed amulet, so when Evrouin levels up next, he can take a level as a different class of Knight, giving him access to cleric spells.
There was some more talk in the grove with the priest and unicorn concerning the enemies we'd been facing. The "Black Cloaks" weren't naturally-born creatures, but created through a combination of evil magics (arcane and divine), and had some element of the draconic in their nature. This explained why some could sprout wings, why others had large tails, and why all of them were resistant to magic.
The rest of the session was our sneaking toward the ogre-occupied city of Daltigoth, which had at least one dragon in it as well. This did involve our needing to take out an enemy patrol (which we did without much problem) and then build a raft to get across a river to the sewer entrance we earmarked as an infiltration point. Cogburn was easily able to build the raft (not least because I could use his Flash of Inspiration to instantly pass the needed check) and then use Heat Metal to effectively blowtorch the sewer grate out of the way.
Next session? Sneaking our way through Daltigoth to find the Imperial Library.
So we spent a good chunk of the session in a liminal space, as Evrouin spoke with his late namesake Uncle, discussing the destiny he's been told about-- to redeem the Knights of Solamnus so they can be what the world needs them to be-- and helping him come to grips with his capability to uphold their ideals and tenets (Mercy, Faith, Sacrifice). He underwent several trials, one of which saw him going back to a battle some 30 years previous where his Uncle fell, but confronted and defeated the black knight who struck him down... and then showed that knight mercy when he discovered the black knight had been tortured into treachery, allowing the black knight to get up and fight off his erstwhile allies and fall helping hold the line. (And the DM then revealed that this had actually changed history slightly-- the battle was still lost by the forces of Good, but Sir Eryl Crownguard, previously known as a traitor, is now known to have redeemed himself and died with honor.) He was transported to a village near where the battle took place, where the villagers (latterly supporting the peasant rebellion) were stricken with plague, but Evrouin used what healing skills he had to try to ease their pain and suffering, but after praying for aid from the gods, was guided to a derelict shrine of Mishakal, the Goddess of Healing, where he was able to convert the water in his waterskin to holy water, which when used on the plagued villagers, broke their fever and allowed them to recover. A third transportation a bit forward in time, the village had recovered, but now a horde of goblins, orcs, and ogres were marching on the village. Evrouin held the line so the villagers could flee, managing to keep the baddies off long enough for them to escape before going down.
The rest of the party, meanwhile, were in this sort of sacred grove, where we met with this ancient elven priest and a talking unicorn-- the latter titled the "Forest Master," a divine guardian of all forests and the creatures within-- who, among other things, bestowed all of our primary weapons with the Dragonbane property (allowing us to bypass their usual resistances to damage and magical damage), purged the evil from an amulet we took off an evil wererat cleric, and then essentially upgraded our signature items. This last part was big, because the selling point on the signature items as we went through character creation was that these items would level up with us, at certain points in the campaign. When we all reached level 3, we got one upgrade, and this is one of two "tier 2" upgrades we're receiving. Cogburn's spanner (given to him by one of his mentors) now lets him use the Flash of Inspiration property, to instantly pass any proficiency check, up to 3 times per day. (As Cog's proficiency bonus goes up as he levels up, he'll be able to use Flash of Inspiration more times as well.) Evrouin passing his trials also allowed the elven priest to give him the cleansed amulet, so when Evrouin levels up next, he can take a level as a different class of Knight, giving him access to cleric spells.
There was some more talk in the grove with the priest and unicorn concerning the enemies we'd been facing. The "Black Cloaks" weren't naturally-born creatures, but created through a combination of evil magics (arcane and divine), and had some element of the draconic in their nature. This explained why some could sprout wings, why others had large tails, and why all of them were resistant to magic.
The rest of the session was our sneaking toward the ogre-occupied city of Daltigoth, which had at least one dragon in it as well. This did involve our needing to take out an enemy patrol (which we did without much problem) and then build a raft to get across a river to the sewer entrance we earmarked as an infiltration point. Cogburn was easily able to build the raft (not least because I could use his Flash of Inspiration to instantly pass the needed check) and then use Heat Metal to effectively blowtorch the sewer grate out of the way.
Next session? Sneaking our way through Daltigoth to find the Imperial Library.
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