So as some of you know, I wargame, specifically, Warhammer 40,000. I've got a few tales that hopefully, even those who haven't the slightest clue about 40K will enjoy.
Go Go Squad Sideburns*
*A Reference to Wolverine, based on the weapons most of the squad has, lightning claws, essentially like wolverines claws but with a force field around them, calling them Squad Wolverine would have been too boring and not subtle.
Anyway, Squad Sideburns consist of the following.
1 Terminator Captain w/ Lightning Claws
4 Terminators w/ Lightning Clawn
1 Terminator Chaplain (Technically an independent character but permanently Seconded to Sideburn)
Anyway onto the story. Using the above combination is AWESOME because it means I get a bare minimum of 18 dice to roll for my attacks, if i charge the enemy, I get 24 dice rolls, all of which i can reroll the misses when I roll to hit and for my lightning claw guys, I can also reroll failed wounds. These are what's known as power weapons too, so when they wound, the wounds are fatal.
With those 6 men, I slaughtered 78 enemy Conscripts (Cheap masses but in a squad of 50 they have the same points value as 5 terminators) so each terminator killed their break even of 10 men plus 3 each on top of that.
As well as that, they took out about 7 Space Marines too, so thats about 14 kills each, all for a loss of 2 Terminators. 330 points worth of troops killed 424 points worth of enemy troops and lost 110 points worth. So they just fell short of killing their points worth of the enemy (minus their own losses of course) But they stopped what could have been utter pain from falling on me, twice and helped clear up the battlefield. Oh and this was the first time I'd used any of them in a game, ever!
It's not called Big Trouble for nothing.
So, my Land Raider Crusader (google it, it's really cool) did an awesome job and wiped out a 6 man Grey Knight Squad. Note to my opponent, deep striking (teleporting in) right in range of my Land Raider Crusader (Who i have dubbed Big Trouble) is a really bad idea. Secondary Note: It's the second time you've done it, are you learning by now? It's firepower on wheels, well, tracks. 16 shots it can do, well 16-18 in one go and can reroll all the missed hits, though not the wounds.
The Tale of the most Badass Sergeant to ever Grace the battlefield.
One particular sergeant in my two squads has of late, been on a badass streak. Here's a list of his most recent activities.
- Was charged by a tankbusta squad, saved 8 wounds, killed some of their guys, enough to make them run and killed them all in a sweeping advance.
- Immediately after that, took on a 5 man Space Marine Squad and killed 4 in total, routing the survivor.
- Held the line with 3 marines against a full enemy squad until Terminator support arrived.
-of the 2 matches he's really stood out, 1st match he was killed by stormtroopers with plasma/melta weapons, second, lasting until turn 6 and only a full squad of conscripts firing rapid fire lasguns (100 shots) at him could take him out, they landed 7 wounds against him of which he failed just one.
That's all I can remember so far, if any non 40K players need clarification on any of the above to help it make more sense, feel free to ask in the thread.
Go Go Squad Sideburns*
*A Reference to Wolverine, based on the weapons most of the squad has, lightning claws, essentially like wolverines claws but with a force field around them, calling them Squad Wolverine would have been too boring and not subtle.
Anyway, Squad Sideburns consist of the following.
1 Terminator Captain w/ Lightning Claws
4 Terminators w/ Lightning Clawn
1 Terminator Chaplain (Technically an independent character but permanently Seconded to Sideburn)
Anyway onto the story. Using the above combination is AWESOME because it means I get a bare minimum of 18 dice to roll for my attacks, if i charge the enemy, I get 24 dice rolls, all of which i can reroll the misses when I roll to hit and for my lightning claw guys, I can also reroll failed wounds. These are what's known as power weapons too, so when they wound, the wounds are fatal.
With those 6 men, I slaughtered 78 enemy Conscripts (Cheap masses but in a squad of 50 they have the same points value as 5 terminators) so each terminator killed their break even of 10 men plus 3 each on top of that.
As well as that, they took out about 7 Space Marines too, so thats about 14 kills each, all for a loss of 2 Terminators. 330 points worth of troops killed 424 points worth of enemy troops and lost 110 points worth. So they just fell short of killing their points worth of the enemy (minus their own losses of course) But they stopped what could have been utter pain from falling on me, twice and helped clear up the battlefield. Oh and this was the first time I'd used any of them in a game, ever!
It's not called Big Trouble for nothing.
So, my Land Raider Crusader (google it, it's really cool) did an awesome job and wiped out a 6 man Grey Knight Squad. Note to my opponent, deep striking (teleporting in) right in range of my Land Raider Crusader (Who i have dubbed Big Trouble) is a really bad idea. Secondary Note: It's the second time you've done it, are you learning by now? It's firepower on wheels, well, tracks. 16 shots it can do, well 16-18 in one go and can reroll all the missed hits, though not the wounds.
The Tale of the most Badass Sergeant to ever Grace the battlefield.
One particular sergeant in my two squads has of late, been on a badass streak. Here's a list of his most recent activities.
- Was charged by a tankbusta squad, saved 8 wounds, killed some of their guys, enough to make them run and killed them all in a sweeping advance.
- Immediately after that, took on a 5 man Space Marine Squad and killed 4 in total, routing the survivor.
- Held the line with 3 marines against a full enemy squad until Terminator support arrived.
-of the 2 matches he's really stood out, 1st match he was killed by stormtroopers with plasma/melta weapons, second, lasting until turn 6 and only a full squad of conscripts firing rapid fire lasguns (100 shots) at him could take him out, they landed 7 wounds against him of which he failed just one.
That's all I can remember so far, if any non 40K players need clarification on any of the above to help it make more sense, feel free to ask in the thread.
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