Headquarters
After everybody that had been somewhat successful in their mission returns ((Reggie, etc)) those that are able are asked to tell their tale of what happened. There is a moment of silence for those lost. Despite the losses, however, overall the missions were successful, and the artifacts are gathered to be put in a safe place. "When all are gathered we will be able to drain them of their energy, and they will never again bother the world"
Kanalah
Eventually you are cornered, but as soon as they realize what you have, they lose interest. By that time, however, if your ghost friend was going to be successful, they would already be. After they leave Nomain starts to laugh. "Now that was good fun. Sorry about that, I saw an opening and decided to take it. Still..am I the only one who thought that might have just been a tad TOO easy?"
As he is speaking your ghostly friend shows up, with the item, and smiles. "I have it, we should get back."
A strange scent catches your nose. The smell of rotting flesh. Since one of your companions has no flesh, and the other (though gamey) is very much alive..you know immediately that something..or somebody is near.
Egypt - Elsewhere
The trip to the pyramids is swift, and nothing impedes your path. Following Ene's directions you are able to locate the place where the item is said to be held. Getting past the traps is not difficult, they are designed to stop the living..and your mummy form is immune to most of them. The ones that are actually a danger to you, you are able to scrape by ((Two words "FIRE BAD")). You arrive to the central chamber, and find the Ankh.
However, one last trap stands in your way. The Ankh is placed inside something as if it is a key. It is painfully obvious pulling the Ankh out will trigger the trap, which will cause all the passages into and out of the pyramid to slam down. While that wouldn't stop you from leaving (your sand form could easily slip through cracks and get out), you would not be able to take the Ankh with you. At the base of the alter (The ankh's resting place is on top of the alter) is the phrase (in Hieroglyphs of course) "Speak the Truth and the Ankh shall be yours"
After everybody that had been somewhat successful in their mission returns ((Reggie, etc)) those that are able are asked to tell their tale of what happened. There is a moment of silence for those lost. Despite the losses, however, overall the missions were successful, and the artifacts are gathered to be put in a safe place. "When all are gathered we will be able to drain them of their energy, and they will never again bother the world"
Kanalah
Eventually you are cornered, but as soon as they realize what you have, they lose interest. By that time, however, if your ghost friend was going to be successful, they would already be. After they leave Nomain starts to laugh. "Now that was good fun. Sorry about that, I saw an opening and decided to take it. Still..am I the only one who thought that might have just been a tad TOO easy?"
As he is speaking your ghostly friend shows up, with the item, and smiles. "I have it, we should get back."
A strange scent catches your nose. The smell of rotting flesh. Since one of your companions has no flesh, and the other (though gamey) is very much alive..you know immediately that something..or somebody is near.
Egypt - Elsewhere
The trip to the pyramids is swift, and nothing impedes your path. Following Ene's directions you are able to locate the place where the item is said to be held. Getting past the traps is not difficult, they are designed to stop the living..and your mummy form is immune to most of them. The ones that are actually a danger to you, you are able to scrape by ((Two words "FIRE BAD")). You arrive to the central chamber, and find the Ankh.
However, one last trap stands in your way. The Ankh is placed inside something as if it is a key. It is painfully obvious pulling the Ankh out will trigger the trap, which will cause all the passages into and out of the pyramid to slam down. While that wouldn't stop you from leaving (your sand form could easily slip through cracks and get out), you would not be able to take the Ankh with you. At the base of the alter (The ankh's resting place is on top of the alter) is the phrase (in Hieroglyphs of course) "Speak the Truth and the Ankh shall be yours"
Comment