Curse of Strahd--
There is nothing like being the one to land the final blow on the devil Strahd with a natural 20.
Paladin hit him with the Sunsword (1d8), plus a maxed-out Divine Smite (6d8 + 2d8 for attacking an undead), plus his divine Boon (1d6 for attacking an evil/undead) -- all those dice doubled for the crit.
I borrowed a bunch of d8's from the other players and started totaling up the damage. I got above 50 and the DM started trying to stop me, but the rest of the table insisted I finish it. Ended up at 57 points of radiant damage to kill Strahd after 22 sessions.
"For Argynvost, for Tyr, for the Morninglord! SOL INVICTUS!"
Next week's our sort of "after action report," as we'll meet up to talk about the campaign, pull back the curtain, and maybe pre-session zero our next campaign. (Which is sort of "steampunk fantasy London detective agency.")
There is nothing like being the one to land the final blow on the devil Strahd with a natural 20.
Paladin hit him with the Sunsword (1d8), plus a maxed-out Divine Smite (6d8 + 2d8 for attacking an undead), plus his divine Boon (1d6 for attacking an evil/undead) -- all those dice doubled for the crit.
I borrowed a bunch of d8's from the other players and started totaling up the damage. I got above 50 and the DM started trying to stop me, but the rest of the table insisted I finish it. Ended up at 57 points of radiant damage to kill Strahd after 22 sessions.
"For Argynvost, for Tyr, for the Morninglord! SOL INVICTUS!"
Next week's our sort of "after action report," as we'll meet up to talk about the campaign, pull back the curtain, and maybe pre-session zero our next campaign. (Which is sort of "steampunk fantasy London detective agency.")
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