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  • customers Suck the home game.

    No, I'm serious. My wife discovered Cake Mania and Cake Mania 2.

    If you look at it, they both sum up life as a retail drone and the entitlement whores we have to deal with.

    Think about it. It takes 6 seconds to bake a cake, 6 seconds to frost it, 6 seconds to put on a cake topper.

    18 seconds and these douche waffles cannot be patient enough to cheerfully wait for a cake that the character on the screen is all but pulling out of her ass.

    This is the summation of all that it is to be an entitlement whore douche nozzle.

    If the person cannot magically pull a fully decorated and frosted cake out of her ass in less time than it takes to to drop your pants and get yourself comfortable on the john...they will punish your slow worthless ass by not giving the tip you deserve for having to deal with hot stoves, frosting and flour in your hair, and flat feet.

    Whomever designed this game MUST read Customers Suck.

    Alright! Own up! Which one of you is it?

    Mongo
    I never lost my faith in humanity. Can't lose what you never had right?

  • #2
    LMAO!!

    I never thought of it that way. It makes perfect sense.

    Wish I could say it was me.

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    • #3
      OMG, I played one of those time management games one time (usually, on the PC, I play hidden object, word and puzzle games). I was sweating by the time I finished it. It wasn't cake mania, but it was a restaurant where I had to keep making specialty burgers using match 3. Horrible. I'll never play one of those again.
      Labor boards have info on local laws for free
      HR believes the first person in the door
      Learn how to go over whackamole bosses' heads safely
      Document everything
      CS proves Dunning-Kruger effect

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      • #4
        Has your wife played Diner Dash? That one you have SC's of all kinds: old, families, the douchebags that yack away on their cell and want service that rivals the speed of light, etc.
        I don't get paid enough to kiss your a**! -Groezig 5/31/08
        Another day...another million braincells lost...-Sarlon 6/16/08
        Chivalry is not dead. It's just direly underappreciated. -Samaliel 9/15/09

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        • #5
          I never actually thought about those games that way before....
          The best professors are mad scientists! -Zoom

          Now queen of USSR-Land...

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          • #6
            I think Diner Dash (the original one) is either the first of that sort, or the first really popular. I've played at least a dozen different Dash and Mania games, and every single one features impatient people who can't be kept waiting. There's one on Pogo called Makeover Madness that's a pretty good example of the genre.

            I can totally see how any one of those could be considered CS: The Home Game.

            ^-.-^
            Faith is about what you do. It's about aspiring to be better and nobler and kinder than you are. It's about making sacrifices for the good of others. - Dresden

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            • #7
              I've played those games--I can't seem to make the vampire get mad at all.

              But the bride and the bakery critic/Martha Stewart people are the worst. You have to turn on...what is it that they like? Cooking shows? Strangely enough, the vampire prefers cooking shows, too.

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              • #8
                Restaurant City is similar. Hello, it takes a little bit to make a pizza, sheesh!!!
                Today was going to be just one of those days...you know, full of zombies.

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                • #9
                  I used to have (actually, still have, but it doesn't work on OS X) a game called "Last Call" where you were a bartender. As the game progressed, the customers got more and more impatient, and would sometimes leave when you'd barely had enough time to fill the shaker with ice. Especially annoying when they fell into a pattern of ordering drinks with uncommon ingredients that took more time to retrieve (like Rob Roys, which use scotch). They'd start getting rude with you ("I fart in your general direction!"), etc.

                  On the plus side, you could screw with them by screwing with their drinks (my favorite was giving them double strength drinks, which usually made them vomit and pass out). And there was a little heart-shaped "Tough Love" button that summoned the bouncer to throw out problematic patrons. You NEVER get in trouble for bouncing customers, either, and sometimes it was real funny to see. For instance, one customer was an anorexic girl, and if you bounced her, the bouncer would just blow at her and that sent her flying out the door!
                  "We guard the souls in heaven; we don't horse-trade them!" Samandrial in Supernatural

                  RIP Plaidman.

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                  • #10
                    P.s. Dave it seems there is a DOS version of last call, you should be able to play that one on os x using dosbox
                    I pet animals, I rescue insects, I hug trees.

                    "I picture the lead singer of Gwar screaming 'People of Japan, look at my balls! My swinging pendulous balls!!!'" -- Khyras

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                    • #11
                      I think the first incantation of sucky customer games would have to go back to the ol' Commodore 64... a game called Tapper.

                      It's where you're a bartender.. and you gotta serve drinks to people on bars.. as they slowly walk their way up to you. If they reach you, you get thrown all the way down to the end of the bar, bump your head, and lose a life.

                      Also, if you throw one too many drinks and it reaches the end.. the glass hits the floor, breaks, and you lose a life.

                      Also, to get more points, the "customers" leave a tip after drinking the beer.. you gotta go down and pick up the change along with balancing the serving of drinks.

                      Ahh, I'm really starting to feel my age
                      Fixing problems... one broken customer at a time.

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                      • #12
                        Quoth Blade_Raver View Post
                        I think the first incantation of sucky customer games would have to go back to the ol' Commodore 64... a game called Tapper.
                        I have that on XBox Live... it was part of our Classic Video Game tournament a couple of cons ago.

                        ^-.-^
                        Faith is about what you do. It's about aspiring to be better and nobler and kinder than you are. It's about making sacrifices for the good of others. - Dresden

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                        • #13
                          Quoth Dave1982 View Post
                          I used to have (actually, still have, but it doesn't work on OS X) a game called "Last Call" where you were a bartender. As the game progressed, the customers got more and more impatient, and would sometimes leave when you'd barely had enough time to fill the shaker with ice. Especially annoying when they fell into a pattern of ordering drinks with uncommon ingredients that took more time to retrieve (like Rob Roys, which use scotch). They'd start getting rude with you ("I fart in your general direction!"), etc.

                          On the plus side, you could screw with them by screwing with their drinks (my favorite was giving them double strength drinks, which usually made them vomit and pass out). And there was a little heart-shaped "Tough Love" button that summoned the bouncer to throw out problematic patrons. You NEVER get in trouble for bouncing customers, either, and sometimes it was real funny to see. For instance, one customer was an anorexic girl, and if you bounced her, the bouncer would just blow at her and that sent her flying out the door!
                          Must...have...this...GAME!!
                          "If we refund your money, give you a free replacement and shoot the manager, then will you be happy?" - sign seen in a restaurant

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                          • #14
                            Quoth Blade_Raver View Post
                            I think the first incantation of sucky customer games would have to go back to the ol' Commodore 64... a game called Tapper.
                            Also, if you throw one too many drinks and it reaches the end.. the glass hits the floor, breaks, and you lose a life.
                            And if the floor show starts at the same time you send the mug down the bar, the customer turns to watch it instead of waiting for their drink, the glass sails right past them, hits the floor, breaks, and you lose a life.
                            Any fool can piss on the floor. It takes a talented SC to shit on the ceiling.

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                            • #15
                              Reminds me of when the sims got big.

                              Had a regular customer back in my restaurant days who'd spend 18 hours a day playing, making sure his sim was happy, healthy, had a nice place, good job, friends, relationship, etc....

                              Told him if he'd spend 1/4 of that much effort on his real life he probably wouldn't be a fat lazy welfare bum who only leaves his slum for smokes and fast food.
                              Aliterate : A person who is capable of reading but unwilling to do so.

                              "A man who does not read has no advantage over a man who cannot" - Mark Twain

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