I'm putting this in one 'part' because its the part which was actually sucky, whereas the other parts are more silly.
Well, recently, at the D&D camp, there were these two kids who, for the lack of a better name, we shall call the 'whine' brothers.
This is being because they're... Well, not whiny, but very, VERY annoying.
They lack better names because, although I remember their last names, I never bothered learning the names of the kids in my group the last week except Peter, who I've had for the past several years, and Alex, who was my assistant DM this year. So I'll name them all after companions The Doctor has had. (Peter gets a nickname too)
Peter is River, because he knows more about the game than the guy who's running it.
The party's Sorceror is Rory, because he's a nice guy who's just trying to enjoy himself, but all this weird stuff keeps happening.
Whine Brother the Elder is Peri, because rather than being pro-active, he just sits there and expects other people to solve his problems.
Whine Brother the Younger is Jack, because as much as I want to kill him, I can't.
I don't ACTUALLY want to kill Captain Harkness, though. But I also can't kill him, so... Yeah.
Day 1 went alright. Peri, Jack, and Rory joined together with their mutual love of 4th edition, and stared at wonder at all the choices that 3.5 lets you have. There were 3 3.5 Players Handbooks at the table, but that's alright, because there were also 3 players who hadn't played before (Rory, Peri, and Jack) and one player (River) who knew a lot about the game and would be able to make his own character in a few minutes after the rest made theirs.
Day 2, with character creation out of the way, Peri and Jack decided the time was right to start being really stupid. Which, okay, that's fine. I'm used to players being idiots. Its practically the point of the camp. Rory was frustrated with the way they were acting, and kept asking them to stop and calm down. When they wouldn't, he flicked Peri, which is obviously a big no-no, but I never noticed and nobody ever told us.
Day 3, Peri and Jack's father came in, complaining about the way that his children had been treated by Rory. Mr. G (the head of the camp) and I called the kids together, and asked them if they wanted to switch groups, since they weren't getting along. They said they'd work it out.
Day 4: Much to absolutely nobody's surprise, they didn't work it out. Again, I wasn't shocked. But these kids were turning into a real menace, provoking Rory. They started singing 99 Bottles of Beer on the wall. I told them to stop. After I eventually had to YELL at them, they switched to "I Know A Song That Gets On Everybody's Nerves." They also at some point decided to slow down play by, whenever I gave a rule they didn't like, they said that that's not in the rules. I usually don't like slowing down play, so rather than pointing it out, I'd say that I was invoking Rule Zero (The DM is right, even when he's wrong.)
They said that there was a 'rule -3000' that meant that, actually, the DM is wrong, even if he's right. They were, as you can see, very frustrating children.
But the best part of the day came at the end. Their mother came in and started yelling at us because the other kid ('Rory') was 'abusing' her children. I tried to explain that they were just as much at fault as he was (not true, they were more at fault, but I didn't want to upset her.)
She told me to 'stop yelling' at her (I wasn't talking any louder than she was) and that I shouldn't have let the kids decide they wanted to stay in the group, I should have made them switch, and finally that I need to protect her children, they can't help that they're annoying, they have Aspergers.
NOW I got upset. So told her.
"Ma'am, /I/ have Aspergers. And unless the diagnosis has radically changed, it leads to difficulty with nonverbal cues. Grunting and rolling your eyes are nonverbal cues. The other kid repeatedly said "Please stop, I'm getting upset," and me saying "You have to stop now" are NOT nonverbal cues. Stop hiding bad behavior with that excuse."
The lady stopped for a moment, and said in a very passive-aggressive way "We'll just have to find another camp to go to next year." and left.
Heh... Sorry for not giving more of a shit about that, but the Lexington Community Education camps allow for 16 kids per camp. This week, we had 18 kids in the camp, and there was still a ten person waiting list.
Mr. G and I agreed that her not signing the kids up would be a good thing. And we think we figured out why they're so annoying. Mom doesn't correct them on anything.
I wish we could get the other annoying kid's parents to pull them out too.
Day 5: Everything calmed down, and we had a good, relaxing and running a (rather disjointed, but still fun) campaign. The whine brothers were shipped off to someone else's campaign, and replaced with another kid I've had for a long while. Day 5 was a good day.
Fucking EWs. Fun parts coming later, though.
Well, recently, at the D&D camp, there were these two kids who, for the lack of a better name, we shall call the 'whine' brothers.
This is being because they're... Well, not whiny, but very, VERY annoying.
They lack better names because, although I remember their last names, I never bothered learning the names of the kids in my group the last week except Peter, who I've had for the past several years, and Alex, who was my assistant DM this year. So I'll name them all after companions The Doctor has had. (Peter gets a nickname too)
Peter is River, because he knows more about the game than the guy who's running it.
The party's Sorceror is Rory, because he's a nice guy who's just trying to enjoy himself, but all this weird stuff keeps happening.
Whine Brother the Elder is Peri, because rather than being pro-active, he just sits there and expects other people to solve his problems.
Whine Brother the Younger is Jack, because as much as I want to kill him, I can't.
I don't ACTUALLY want to kill Captain Harkness, though. But I also can't kill him, so... Yeah.
Day 1 went alright. Peri, Jack, and Rory joined together with their mutual love of 4th edition, and stared at wonder at all the choices that 3.5 lets you have. There were 3 3.5 Players Handbooks at the table, but that's alright, because there were also 3 players who hadn't played before (Rory, Peri, and Jack) and one player (River) who knew a lot about the game and would be able to make his own character in a few minutes after the rest made theirs.
Day 2, with character creation out of the way, Peri and Jack decided the time was right to start being really stupid. Which, okay, that's fine. I'm used to players being idiots. Its practically the point of the camp. Rory was frustrated with the way they were acting, and kept asking them to stop and calm down. When they wouldn't, he flicked Peri, which is obviously a big no-no, but I never noticed and nobody ever told us.
Day 3, Peri and Jack's father came in, complaining about the way that his children had been treated by Rory. Mr. G (the head of the camp) and I called the kids together, and asked them if they wanted to switch groups, since they weren't getting along. They said they'd work it out.
Day 4: Much to absolutely nobody's surprise, they didn't work it out. Again, I wasn't shocked. But these kids were turning into a real menace, provoking Rory. They started singing 99 Bottles of Beer on the wall. I told them to stop. After I eventually had to YELL at them, they switched to "I Know A Song That Gets On Everybody's Nerves." They also at some point decided to slow down play by, whenever I gave a rule they didn't like, they said that that's not in the rules. I usually don't like slowing down play, so rather than pointing it out, I'd say that I was invoking Rule Zero (The DM is right, even when he's wrong.)
They said that there was a 'rule -3000' that meant that, actually, the DM is wrong, even if he's right. They were, as you can see, very frustrating children.
But the best part of the day came at the end. Their mother came in and started yelling at us because the other kid ('Rory') was 'abusing' her children. I tried to explain that they were just as much at fault as he was (not true, they were more at fault, but I didn't want to upset her.)
She told me to 'stop yelling' at her (I wasn't talking any louder than she was) and that I shouldn't have let the kids decide they wanted to stay in the group, I should have made them switch, and finally that I need to protect her children, they can't help that they're annoying, they have Aspergers.
NOW I got upset. So told her.
"Ma'am, /I/ have Aspergers. And unless the diagnosis has radically changed, it leads to difficulty with nonverbal cues. Grunting and rolling your eyes are nonverbal cues. The other kid repeatedly said "Please stop, I'm getting upset," and me saying "You have to stop now" are NOT nonverbal cues. Stop hiding bad behavior with that excuse."
The lady stopped for a moment, and said in a very passive-aggressive way "We'll just have to find another camp to go to next year." and left.
Heh... Sorry for not giving more of a shit about that, but the Lexington Community Education camps allow for 16 kids per camp. This week, we had 18 kids in the camp, and there was still a ten person waiting list.
Mr. G and I agreed that her not signing the kids up would be a good thing. And we think we figured out why they're so annoying. Mom doesn't correct them on anything.
I wish we could get the other annoying kid's parents to pull them out too.
Day 5: Everything calmed down, and we had a good, relaxing and running a (rather disjointed, but still fun) campaign. The whine brothers were shipped off to someone else's campaign, and replaced with another kid I've had for a long while. Day 5 was a good day.
Fucking EWs. Fun parts coming later, though.

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