Speaking of D&D, did anyone ever try Dungeons & Dragons Tactics for the PSP? I thought it looked kinda interesting and really enjoyed Metal Gear Acid 1 & 2, but I don't bring the PSP to work right now, so I never bothered grabbing that one. And while we're on the subject of tactics, anybody try the new Advance Wars yet? I've played them all except the new one and it looks awesome. Just wondering.
So, is NWN online only or is it one of those that you really only get something out of it online? I ask because anymore it's either a developer strictly designs a game for single player and multiplayer is an afterthought (F.E.A.R. comes to mind) or it's obviously designed for multiplayer and single player is really only there because...well, I don't know, but it is and it's not all that great (the Halo series DEFINITELY comes to mind).
The point of that little rant is what happened to games like Perfect Dark, Goldeneye, Quake 2, and countless others from the 90s? There were so many games that had such a solid foundation when it came to single player, but offered multiplayer, and both were GREAT. Not anymore, though. And don't get me wrong...games like F.E.A.R. and No One Lives Forever ARE fun to play online, but clearly they weren't designed with multiplayer in mind, therefore, they aren't quite as popular because multiplayer gaming has really caught on.
And really, the only other reason I ask about NWN's take is I'm not a MMORPGer. I'm just not. I mean, I'm even one of the most loyal FF followers you'll find and I really have no desire to try out FF11. dot.Hack is a fun concept, but again, it's a single player game. Yes, it relies on your imagination a tick, but the point is that it's still a single player game monikered as a MMORPG.
I know this might start a debate of standard RPGs vs. MMORPGs and maybe even tabletop will be included, so I'll start with my stance...just in case.
Single player RPGs
I grew up with them. My first was Final Fantasy 1. When I learned we had missed a few of them shortly after FF7 came out, I felt cheated, immediately researched, and got trans'd versions of the "missing" FFs. The bottom line is I'm an RPG addict. I don't often have time to fully complete RPGs, but I enjoy grinding, character development, and often, these games have AWESOME attention catchers for their intros so as to throw you right into it.
Massively multiplayer online RPGs
About the only MMORPG I'm "familiar" with, if you want to call it that, is Asheron's Call, which I saw one of my friends play for about 5 minutes on his 56k AOL connection. Yeah, it sucked. And yes, I know they're a LOT better now, but I can't justify paying that kind of money up front, then monthly, then the expansions, and dedicating that kind of time to it either. Yes, I realize I'd be spending about the same amount buying standard RPGs, but with that, I have SEVERAL RPGs as opposed to just one.
Further, I can get on and talk to my friends online just as easily as I could in a friggin' game. I really see no point to getting into MMORPGs. Yes, the draw is there and clearly they're VERY popular, but sorry, not for me. And yes, I realize I'm biased because I've never really played/got into one. Sorry.
Tabletop RPGs
I only tried one: Warhammer. I just don't have the imagination for it. I really don't. Hey, I can think up games on the spot, write all kinds of intricate details about them, features, etc. And yes, that's another reason I'd like to get into game development. My brother was the DM and he would always get frustrated with me because often instead of just saying "Oh, there's nothing more I can do, I'll just wait," I would respond with things like...
Me: "Well, there's nothing more I can do, so uh, I lick the wall!"
Bro: "...It tastes like a wall."
Me: "Oh, cool!"
Except I started doing that about every round, even when there were monsters until he finally threw up his hands and went "FINE, IT TASTES LIKE POISON AND YOU DIE!"
Me: "Blarg! No...! Such a short...life...gghghhhhhhaarrrrraaabuughhhhh...ugh ..."
Yeah, I more enjoyed painting all the little figurines than playing the actual game. Him and his friends really got into it and good for them because they really bonded over games like that. Me, though...nah.
So, is NWN online only or is it one of those that you really only get something out of it online? I ask because anymore it's either a developer strictly designs a game for single player and multiplayer is an afterthought (F.E.A.R. comes to mind) or it's obviously designed for multiplayer and single player is really only there because...well, I don't know, but it is and it's not all that great (the Halo series DEFINITELY comes to mind).
The point of that little rant is what happened to games like Perfect Dark, Goldeneye, Quake 2, and countless others from the 90s? There were so many games that had such a solid foundation when it came to single player, but offered multiplayer, and both were GREAT. Not anymore, though. And don't get me wrong...games like F.E.A.R. and No One Lives Forever ARE fun to play online, but clearly they weren't designed with multiplayer in mind, therefore, they aren't quite as popular because multiplayer gaming has really caught on.
And really, the only other reason I ask about NWN's take is I'm not a MMORPGer. I'm just not. I mean, I'm even one of the most loyal FF followers you'll find and I really have no desire to try out FF11. dot.Hack is a fun concept, but again, it's a single player game. Yes, it relies on your imagination a tick, but the point is that it's still a single player game monikered as a MMORPG.
I know this might start a debate of standard RPGs vs. MMORPGs and maybe even tabletop will be included, so I'll start with my stance...just in case.

Single player RPGs
I grew up with them. My first was Final Fantasy 1. When I learned we had missed a few of them shortly after FF7 came out, I felt cheated, immediately researched, and got trans'd versions of the "missing" FFs. The bottom line is I'm an RPG addict. I don't often have time to fully complete RPGs, but I enjoy grinding, character development, and often, these games have AWESOME attention catchers for their intros so as to throw you right into it.
Massively multiplayer online RPGs
About the only MMORPG I'm "familiar" with, if you want to call it that, is Asheron's Call, which I saw one of my friends play for about 5 minutes on his 56k AOL connection. Yeah, it sucked. And yes, I know they're a LOT better now, but I can't justify paying that kind of money up front, then monthly, then the expansions, and dedicating that kind of time to it either. Yes, I realize I'd be spending about the same amount buying standard RPGs, but with that, I have SEVERAL RPGs as opposed to just one.
Further, I can get on and talk to my friends online just as easily as I could in a friggin' game. I really see no point to getting into MMORPGs. Yes, the draw is there and clearly they're VERY popular, but sorry, not for me. And yes, I realize I'm biased because I've never really played/got into one. Sorry.
Tabletop RPGs
I only tried one: Warhammer. I just don't have the imagination for it. I really don't. Hey, I can think up games on the spot, write all kinds of intricate details about them, features, etc. And yes, that's another reason I'd like to get into game development. My brother was the DM and he would always get frustrated with me because often instead of just saying "Oh, there's nothing more I can do, I'll just wait," I would respond with things like...
Me: "Well, there's nothing more I can do, so uh, I lick the wall!"
Bro: "...It tastes like a wall."
Me: "Oh, cool!"

Except I started doing that about every round, even when there were monsters until he finally threw up his hands and went "FINE, IT TASTES LIKE POISON AND YOU DIE!"
Me: "Blarg! No...! Such a short...life...gghghhhhhhaarrrrraaabuughhhhh...ugh ..."

Yeah, I more enjoyed painting all the little figurines than playing the actual game. Him and his friends really got into it and good for them because they really bonded over games like that. Me, though...nah.

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